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Mastering Roblox Coding

You're reading from   Mastering Roblox Coding The unofficial guide to leveling up your Roblox scripting skills and building games using Luau programming

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801814041
Length 424 pages
Edition 1st Edition
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Author (1):
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Mark Kiepe Mark Kiepe
Author Profile Icon Mark Kiepe
Mark Kiepe
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Toc

Table of Contents (16) Chapters Close

Preface 1. Part 1: Start Programming with Roblox
2. Chapter 1: Getting Up to Speed with Roblox and Luau Basics FREE CHAPTER 3. Chapter 2: Writing Better Code 4. Chapter 3: Event-Based Programming 5. Part 2: Programming Advanced Systems
6. Chapter 4: Securing Your Game 7. Chapter 5: Optimizing Your Game 8. Chapter 6: Creating User Interfaces for All Devices 9. Chapter 7: Listening to User Input 10. Chapter 8: Building Data Stores 11. Chapter 9: Monetizing Your Game 12. Part 3: Creating Your Own Simulator Game
13. Chapter 10: Creating Your Own Simulator Game 14. Index 15. Other Books You May Enjoy

Introduction to the game

Because we learned a lot about scripting in Luau throughout the previous chapters, we will create an entire game together in this chapter. Therefore, this chapter is divided into multiple sections. Each section creates a part of our game. However, before we can start creating this, we need to understand the game we will make.

In this chapter, we will create a simulator game. Simulators are a popular genre on Roblox. In essence, players collect some sort of currency in their backpacks. Then, they can sell this currency for in-game money. When they do this, they can purchase upgrades, pets, or even rebirth their character to restart the game with a money boost.

Now that we know what simulators are, let us look at the game we will make ourselves. Because this book is about programming, we will provide a great map that was uniquely made for this book. This map was made by Cole Tucker (1Coai):

Figure 10.1 – Our simulator map

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