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Mastering LibGDX Game Development

You're reading from   Mastering LibGDX Game Development Leverage the power of LibGDX to create a fully functional, customizable RPG game for your own commercial title

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785289361
Length 420 pages
Edition 1st Edition
Languages
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Author (1):
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Patrick Hoey Patrick Hoey
Author Profile Icon Patrick Hoey
Patrick Hoey
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Table of Contents (12) Chapters Close

Preface 1. As the Prophecy Foretold, a Hero is Born 2. Welcome to the Land of BludBourne FREE CHAPTER 3. It's Pretty Lonely in BludBourne… 4. Where Do I Put My Stuff? 5. Time to Breathe Some Life into This Town 6. So Many Quests, So Little Time… 7. Time to Show These Monsters Who's the Boss 8. Oh, No! Looks Like Drama! 9. Time to Set the Mood 10. Prophecy Fulfilled, Our Hero Awaits the Next Adventure Index

What you need for this book

Throughout the book, I have mentioned various technologies and tools that can help at certain stages in the development cycle. I have recommended mostly free software tools and dependencies. However, keep in mind that some may require a separate license for commercial purposes. As a testament to the open source community, I created BludBourne entirely from these free resources.

LibGDX is a cross-platform game development framework that can run on a Windows PC, Linux, Android device, or Mac OS X. The development for this book specifically supports Windows (7/8), so keep this in mind when using the source for BludBourne as there may be some platform-specific considerations outside of Windows.

As a quick summary of tools and libraries used for this book, I have listed them here (may not be an exhaustive list):

The installation and usage instructions for additional tools are provided where necessary.

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