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Mastering LibGDX Game Development

You're reading from   Mastering LibGDX Game Development Leverage the power of LibGDX to create a fully functional, customizable RPG game for your own commercial title

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785289361
Length 420 pages
Edition 1st Edition
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Author (1):
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Patrick Hoey Patrick Hoey
Author Profile Icon Patrick Hoey
Patrick Hoey
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Table of Contents (12) Chapters Close

Preface 1. As the Prophecy Foretold, a Hero is Born 2. Welcome to the Land of BludBourne FREE CHAPTER 3. It's Pretty Lonely in BludBourne… 4. Where Do I Put My Stuff? 5. Time to Breathe Some Life into This Town 6. So Many Quests, So Little Time… 7. Time to Show These Monsters Who's the Boss 8. Oh, No! Looks Like Drama! 9. Time to Set the Mood 10. Prophecy Fulfilled, Our Hero Awaits the Next Adventure Index

Chapter 4. Where Do I Put My Stuff?

The next milestone in the development of our game will be to create some GUIs that will help convey certain information on status and inventory items, presented to the user in a heads-up display (HUD). This chapter will also discuss how to create screens that help guide the user through the creation process for their initial game profile and how to implement the logic to save and restore their game profiles.

We will cover the following topics in this chapter:

  • Inventory and HUD layouts with skins
  • Character design with stats
  • Item equip with inventory management
  • Save and load game profiles
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