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Mastering LibGDX Game Development

You're reading from   Mastering LibGDX Game Development Leverage the power of LibGDX to create a fully functional, customizable RPG game for your own commercial title

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785289361
Length 420 pages
Edition 1st Edition
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Patrick Hoey Patrick Hoey
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Patrick Hoey
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Table of Contents (12) Chapters Close

Preface 1. As the Prophecy Foretold, a Hero is Born FREE CHAPTER 2. Welcome to the Land of BludBourne 3. It's Pretty Lonely in BludBourne… 4. Where Do I Put My Stuff? 5. Time to Breathe Some Life into This Town 6. So Many Quests, So Little Time… 7. Time to Show These Monsters Who's the Boss 8. Oh, No! Looks Like Drama! 9. Time to Set the Mood 10. Prophecy Fulfilled, Our Hero Awaits the Next Adventure Index

Implementing the camera and displaying a map in the render loop

The next class to review is MainGameScreen, which can be found at core/src/com/packtpub/libgdx/bludbourne/screens/MainGameScreen.java. The MainGameScreen class is the first Screen implementation for our game and represents the main gameplay screen used to display the game map, player avatar, and any UI components.

MainGameScreen

The class diagram for MainGameScreen (Figure 8) shows all the attributes and method signatures for our first pass:

MainGameScreen

Figure 8

The import packages for MainGameScreen are as follows:

package com.packtpub.libgdx.bludbourne.screens;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.maps.MapLayer;
import com.badlogic.gdx.maps.MapObject;
import com.badlogic.gdx.maps.objects.RectangleMapObject...
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