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Mastering jBPM 5

You're reading from   Mastering jBPM 5 Design, build, and deploy business process-centric applications using the cutting-edge jBPM technology stack

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Product type Paperback
Published in Jun 2015
Publisher
ISBN-13 9781783289578
Length 326 pages
Edition 1st Edition
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Authors (2):
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Simone Fiorini Simone Fiorini
Author Profile Icon Simone Fiorini
Simone Fiorini
Arun V Gopalakrishnan Arun V Gopalakrishnan
Author Profile Icon Arun V Gopalakrishnan
Arun V Gopalakrishnan
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Table of Contents (13) Chapters Close

Preface 1. Business Process Modeling – Bridging Business and Technology FREE CHAPTER 2. Building Your First BPM Application 3. Working with the Process Designer 4. Operation Management 5. BPMN Constructs 6. Core Architecture 7. Customizing and Extending jBPM 8. Integrating jBPM with Enterprise Architecture 9. jBPM in Production A. The Future B. jBPM BPMN Constructs Reference Index

Events


Events are elements used to model something that happens during the process lifetime. BPMN 2.0 defines two main event categories: catching and throwing events.

  • Catching: This event represents a pausing point in the process execution: Once the process flow reaches the catching event node, it stops in the wait state, waiting for a specific trigger to happen.

  • Throwing: This event represents an action generating an event. When process execution reaches the event construct, an action is performed and a trigger is fired. For this throwing event, depending on the event type, there could be a matching catching event or not, that is, a send signal (throwing)/catch signal or send error (throwing)/catch error. On the other hand, the compensate throw event does not have a catch companion, while the timer event is always a catching event.

Events are also categorized according to other criteria:

  • An event can appear at the beginning of a process (Start event), within a process (Intermediate event...

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