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Mastering JavaFX 10

You're reading from  Mastering JavaFX 10

Product type Book
Published in May 2018
Publisher Packt
ISBN-13 9781788293822
Pages 268 pages
Edition 1st Edition
Languages
Author (1):
Sergey Grinev Sergey Grinev
Profile icon Sergey Grinev
Toc

Table of Contents (15) Chapters close

Preface 1. Stages, Scenes, and Layout 2. Building Blocks – Shapes, Text, and Controls 3. Connecting Pieces – Binding 4. FXML 5. Animation 6. Styling Applications with CSS 7. Building a Dynamic UI 8. Effects 9. Media and WebView 10. Advanced Controls and Charts 11. Packaging with Java9 Jigsaw 12. 3D at a Glance 13. What's Next? 14. Other Books You May Enjoy

Creating custom bindings

If you have a complex logic, you can create your own binding by either extending the corresponding abstract base classDoubleBinding, StringBinding, ObjectBinding—there are several options for different types; or by using a utility method from the Bindings class.

Implementing base binding classes

The concept of binding is simple:

  • Add a listener to change events you want to track
  • Compute the value you want to have

Correspondingly, in the following example, we call bind() for the desired property and override computeValue() method:

    public void start(Stage primaryStage) {
Button btn = new Button();
btn.setText("Click me");

StackPane root = new StackPane...
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