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Mastering JavaFX 10

You're reading from  Mastering JavaFX 10

Product type Book
Published in May 2018
Publisher Packt
ISBN-13 9781788293822
Pages 268 pages
Edition 1st Edition
Languages
Author (1):
Sergey Grinev Sergey Grinev
Profile icon Sergey Grinev
Toc

Table of Contents (15) Chapters close

Preface 1. Stages, Scenes, and Layout 2. Building Blocks – Shapes, Text, and Controls 3. Connecting Pieces – Binding 4. FXML 5. Animation 6. Styling Applications with CSS 7. Building a Dynamic UI 8. Effects 9. Media and WebView 10. Advanced Controls and Charts 11. Packaging with Java9 Jigsaw 12. 3D at a Glance 13. What's Next? 14. Other Books You May Enjoy

Summary

JavaFX is not just a set of APIs, it's a whole platform and ecosystem, as this chapter has shown. Over the course of this book, you've studied a large part of the JavaFX API and (I hope!) experimented with a lot of code samples.

We've made a long journey. We started from the scene creation, then filled it with shapes and basic controls, connected them together with Binding API, and styled through CSS and Effects. We learned the ways of FXML, and designed UI in SceneBuilder. To make our applications more dynamic, we used animation and various Layout Managers. We added video and audio through Media API, and presented web content through WebView. To deliver our apps to the end user we build it by javafxpackager and modularized with Jigsaw. And, in the end, we have drawn a few nice 3D samples.

That's a lot of information, but don't stop. Now you have...

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