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Mastering JavaFX 10

You're reading from  Mastering JavaFX 10

Product type Book
Published in May 2018
Publisher Packt
ISBN-13 9781788293822
Pages 268 pages
Edition 1st Edition
Languages
Author (1):
Sergey Grinev Sergey Grinev
Profile icon Sergey Grinev
Toc

Table of Contents (15) Chapters close

Preface 1. Stages, Scenes, and Layout 2. Building Blocks – Shapes, Text, and Controls 3. Connecting Pieces – Binding 4. FXML 5. Animation 6. Styling Applications with CSS 7. Building a Dynamic UI 8. Effects 9. Media and WebView 10. Advanced Controls and Charts 11. Packaging with Java9 Jigsaw 12. 3D at a Glance 13. What's Next? 14. Other Books You May Enjoy

Introduction to the JavaFX 3D API

3D programming is a huge topic that is way beyond the scope of this book. Also the capabilities of JavaFX 3D are limited, so I'll only introduce you to several basic elements and concepts to create some cool examples.

Basic 3D elements

JavaFX works with 3D elements using the same Scene concept, but adds a third dimension in the form of a Z-coordinate. JavaFX provides a few basic 3D shapes (javafx.scene.shape.Shape3D) to start with:

  • Box
  • Cylinder
  • Sphere

For more complex figures, there is a class, MeshView, that can be used to hold a polygon mesh.

A polygon mesh is a collection of vertices, edges, and faces that defines the shape of a polyhedral object in 3D computer graphics and solid...
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