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Mastering iOS 12 Programming

You're reading from   Mastering iOS 12 Programming Build professional-grade iOS applications with Swift and Xcode 10

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781789133202
Length 750 pages
Edition 3rd Edition
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Author (1):
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Donny Wals Donny Wals
Author Profile Icon Donny Wals
Donny Wals
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Table of Contents (29) Chapters Close

Preface 1. UITableView Touch-up 2. A Better Layout with UICollectionView FREE CHAPTER 3. Creating a Detail Page 4. Immersing Your Users with Animation 5. Understanding the Swift Type System 6. Writing Flexible Code with Protocols and Generics 7. Improving the Application Structure 8. Adding Core Data to Your App 9. Fetching and Displaying Data from the Network 10. Being Proactive with Background Fetch 11. Syncing Data with CloudKit 12. Using Augmented Reality 13. Improving Apps With Location Services 14. Making Smarter Apps with CoreML 15. Tracking Activity Using HealthKit 16. Streamlining Experiences with Siri 17. Using Media in Your App 18. Implementing Rich Notifications 19. Instant Information with a Today Extension 20. Exchanging Data With Drag And Drop 21. Improved Discoverability with Spotlight and Universal Links 22. Extending iMessage 23. Ensuring App Quality with Tests 24. Discovering Bottlenecks with Instruments 25. Offloading Tasks with Operations and GCD 26. Submitting Your App to the App Store 27. Answers 28. Other Books You May Enjoy

Exploring SpriteKit


SpriteKit is mostly used by developers to build two-dimensional games. SpriteKit has been around for quite some time already, and it has helped developers to create many successful games over the years. SpriteKit contains a full-blown physics simulation engine, and it can render many sprites at a time. A spriterepresents a graphic in a game. A sprite could be an image for the player, but also a coin, an enemy, or even the floor that a player walks on. When sprites are mentioned in the context of SpriteKit, it is meant to refer to one of the nodes that are visible on the screen.

 

Because SpriteKit has a built-in physics engine, it can detect collisions between objects, apply forces to them, and more. This is pretty similar to what UIKit Dynamics is capable of. If you're a bit rusty on what UIKit Dynamics are and how they work, be sure to have a look at Chapter 4, Immersing Your Users with Animation for a refresher.

To render content, SpriteKit uses scenes. These scenes can...

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