Index
As this ebook edition doesn't have fixed pagination, the page numbers below are hyperlinked for reference only, based on the printed edition of this book.
A
Acceleration Structures (ASes) 268, 276
any-hit shader 269
application layer 16
Array of Structures (AoS) 123
arrays 10
asset baking 11
async compute
separate queue, adding 114
AsynchronousLoader class
command pools, creating for transfer queue 69, 70
file request, processing 72
finished transfer renderer, signaling 75
responsibilities 69
semaphores and fences, creating for GPU synchronization 71, 72
staging buffer, creating 70, 71
upload request, processing 72-75
asynchronous loading 61-63
AsynchronousLoader class 69
I/O thread and tasks, creating 63, 64
Vulkan queues 64
Axis Aligned Bounding Boxes (AABBs) 131, 160, 269
B
banding 234
bi-directional distribution function (BRDF) 25
bindless 31
bindless rendering
descriptor...