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Mastering Android Development with Kotlin

You're reading from   Mastering Android Development with Kotlin Deep dive into the world of Android to create robust applications with Kotlin

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781788473699
Length 378 pages
Edition 1st Edition
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Author (1):
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Miloš Vasić Miloš Vasić
Author Profile Icon Miloš Vasić
Miloš Vasić
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Table of Contents (17) Chapters Close

Preface 1. Starting with Android 2. Building and Running FREE CHAPTER 3. Screens 4. Connecting Screen Flow 5. Look and Feel 6. Permissions 7. Working with Databases 8. Android Preferences 9. Concurrency in Android 10. Android Services 11. Messaging 12. Backend and API 13. Tuning Up for High Performance 14. Testing 15. Migration to Kotlin 16. Deploying Your Application

Connecting activities


As you remember, other than MainActivity, we also have some more activities. In our application, we created activities to create/edit Notes and TODOs. Our plan is to connect them to the button click events, and then, when the user clicks on the button, the proper screen will open. We will start by defining an enum that represents an operation that we will perform in an opened activity. When we open it, we can view, create, or update Note or Todo. Create a new package called model and enum with the name MODE. Make sure you have the following enum values:

    enum class MODE(val mode: Int) { 
      CREATE(0), 
      EDIT(1), 
      VIEW(2); 
 
      companion object { 
        val EXTRAS_KEY = "MODE" 
 
        fun getByValue(value: Int): MODE { 
          values().forEach { 
            item -> 
 
            if (item.mode == value) { 
              return item 
            } 
          } 
          return VIEW 
        } 
      }  
    } 

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