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Lua Game Development Cookbook

You're reading from   Lua Game Development Cookbook Over 70 recipes that will help you master the elements and best practices required to build a modern game engine using Lua

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Product type Paperback
Published in Jul 2015
Publisher
ISBN-13 9781849515504
Length 360 pages
Edition 1st Edition
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Author (1):
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Mário Kašuba Mário Kašuba
Author Profile Icon Mário Kašuba
Mário Kašuba
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Toc

Table of Contents (11) Chapters Close

Preface 1. Basics of the Game Engine 2. Events FREE CHAPTER 3. Graphics – Common Methods 4. Graphics – Legacy Method with OpenGL 1.x–2.1 5. Graphics – Modern Method with OpenGL 3.0+ 6. The User Interface 7. Physics and Game Mechanics 8. Artificial Intelligence 9. Sounds and Networking Index

Creating textures


OpenGL offers the use of 1D, 2D, and 3D textures. 2D textures are the most commonly used, even in 3D games. Support for 3D textures was introduced with OpenGL 1.2. A 3D texture can be thought as a layered 2D texture. 1D textures can be used in situations where the texture doesn't change along one dimension, for example, a rainbow.

Getting ready

OpenGL, by default, doesn't use any textures. All polygons are rendered with solid color, defined by colors on the vertices. This method of rendering is called Flat shading. Optionally, these vertex colors can be interpolated with so-called Smooth shading or Gouraud shading. The difference between these two modes becomes apparent with vertex lighting as you can see in the following figure:

To use textures, you'll need to toggle the texturing state with the gl.Enable function. There are altogether three states for texturing—GL_TEXTURE_1D, GL_TEXTURE_2D, and GL_TEXTURE_3D. Each one allows you to use a certain type of texture. You can...

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