Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
LibGDX Game Development By Example

You're reading from   LibGDX Game Development By Example Learn how to create your very own game using the libGDX cross-platform framework

Arrow left icon
Product type Paperback
Published in Aug 2015
Publisher
ISBN-13 9781785281440
Length 280 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
James Cook James Cook
Author Profile Icon James Cook
James Cook
Arrow right icon
View More author details
Toc

Table of Contents (13) Chapters Close

Preface 1. Getting to Know LibGDX FREE CHAPTER 2. Let's Get These Snakes Out of This Book! 3. Making That Snake Slick 4. What the Flap Is the Hype About? 5. Making Your Bird More Flightworthy 6. Onto the Next Platform...Game 7. Extending the Platform 8. Why Are All the Birds Angry? 9. Even Angrier Birds! 10. Exporting Our Games to the Platforms 11. Third-party Services Index

More on collisions


You might have found while playing our little game that you can make the snake turn back on itself or it even goes through itself. Anyone who remembers the original will know that this results in an immediate game over!

What we are going to look at now can essentially be split into two parts. First, we will fix the snake's ability to slither back on itself, as seen in the following screenshot:

Second, we will look at stopping the game when the snake collides with another part of its body, as seen in the following screenshot:

Stopping the doubleback

With our snake slithering around, if you change the direction of the snake and you tell it to go back the way it is traveling, it will slide right through itself. This isn't how the game should be!

Essentially, what we want to do is, if the player tells the snake to change its direction and move in the exact opposite direction, ignore that input command.

First, we will create a method to do this precise check:

private void updateIfNotOppositeDirection...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at R$50/month. Cancel anytime