Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
LibGDX Game Development By Example

You're reading from   LibGDX Game Development By Example Learn how to create your very own game using the libGDX cross-platform framework

Arrow left icon
Product type Paperback
Published in Aug 2015
Publisher
ISBN-13 9781785281440
Length 280 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
James Cook James Cook
Author Profile Icon James Cook
James Cook
Arrow right icon
View More author details
Toc

Table of Contents (13) Chapters Close

Preface 1. Getting to Know LibGDX FREE CHAPTER 2. Let's Get These Snakes Out of This Book! 3. Making That Snake Slick 4. What the Flap Is the Hype About? 5. Making Your Bird More Flightworthy 6. Onto the Next Platform...Game 7. Extending the Platform 8. Why Are All the Birds Angry? 9. Even Angrier Birds! 10. Exporting Our Games to the Platforms 11. Third-party Services Index

Keeping it cross-platform friendly

I hope you have managed to keep up with where we are at the moment with the third-party libraries. This sounds a little daunting at first, but once you have done it a couple of times, you will see that it is pretty straightforward.

What we are going to look at now is how you would interact with one of these libraries if you were to use one.

FriendFace for Android

Carrying on with our made-up social network called FriendFace, we are going to implement the social network's Android integration that it has. It doesn't offer anything fancy other than the ability for us to post a player's name and score. Then, FriendFace does whatever it is that it does with the name and score; perhaps it shows it to the player's friends?

The following is how we are going to define the FriendFaceAPI class:

public class FriendFaceAPI {
  public void postScore(String name, int score) {
    //Some code, the library may be opensource or not – who knows!
  ...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at R$50/month. Cancel anytime