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Learning Stencyl 3.x Game Development: Beginner's Guide

You're reading from   Learning Stencyl 3.x Game Development: Beginner's Guide You don't need to know anything about game development or computer programming when you use the Stencyl toolkit. This book guides you through the whole process of creating a game, publishing and profiting from it.

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781849695961
Length 336 pages
Edition 1st Edition
Languages
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Author (1):
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INNES BORKWOOD INNES BORKWOOD
Author Profile Icon INNES BORKWOOD
INNES BORKWOOD
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Table of Contents (20) Chapters Close

Learning Stencyl 3.x Game Development Beginner's Guide
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Introduction FREE CHAPTER 2. Let's Make a Game! 3. Detecting Collisions 4. Creating Behaviors 5. Animation in Stencyl 6. Managing and Displaying Information 7. Polishing the Game 8. Implementing Sounds 9. Publishing and Making Money from Your Games 10. Targeting Mobile Platforms Planning, Resources, and Legal Issues Index

Time for action – changing the default graphics editor


Note that this section is optional, and is only achievable if an alternative graphics editor is available on the computer on which Stencyl is installed.

We can specify an alternative graphics editor using the following steps:

  1. Click on File | Preferences (Stencyl | Preferences on Mac OS X).

  2. In the Preferences dialog box, click on the Editors icon.

  3. In the Image Editor section, click on the current setting, Pencyl (Built-In Editor) and select Choose Application… from the drop-down menu.

  4. Use the displayed file browser to locate the preferred graphics editor and double-click on the filename of the application.

  5. The location and name of the new graphics application will now be shown in the Image Editor section of the Preferences dialog box.

  6. Click on Apply Changes to return to confirm the settings.

What just happened?

We have changed the default settings in Stencyl so that the graphics editor of our choice will now be used whenever we use the Edit Frame...

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