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Learning Rust

You're reading from   Learning Rust A comprehensive guide to writing Rust applications

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781785884306
Length 308 pages
Edition 1st Edition
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Author (1):
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Vesa Kaihlavirta Vesa Kaihlavirta
Author Profile Icon Vesa Kaihlavirta
Vesa Kaihlavirta
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Toc

Table of Contents (15) Chapters Close

Preface 1. Introducing and Installing Rust FREE CHAPTER 2. Variables 3. Input and Output 4. Conditions, Recursion, and Loops 5. Remember, Remember 6. Creating Your Own Rust Applications 7. Matching and Structures 8. The Rust Application Lifetime 9. Introducing Generics, Impl, and Traits 10. Creating Your Own Crate 11. Concurrency in Rust 12. Now It's Your Turn! 13. The Standard Library 14. Foreign Function Interfaces

Rounding off traits


This has been a large topic, but we have two more aspects to consider for traits: inheritance and deriving. One that should be familiar if you're used to any form of object-oriented programming.

Inheritance

This is very similar to inheritance within C++ and C#:

trait One 
{
  fn one(&self); 
}
trait OneTwo : One 
{
  fn onetwo(&self); 
}

Note

Code for this part is in 09/inheritance.

The code that implements OneTwo must also implement One (the same as when we overrode the default method, we still had to define is_done), therefore:

struct Three; 
impl One for Three 
{ 
  fn one(&self) 
  {
    println!("one");
  }
}
impl OneTwo for Three 
{
  fn onetwo(&self) 
  {
    println!("onetwo");
  } 
}

And the result is as follows:

If we omitted the impl One block, we would get a compilation error complaining that impl OneTwo requires impl One to exist.

Deriving

Rust provides a handy attribute that allows you to access a number of commonly used traits without having to implement...

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