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Learning Construct 2

You're reading from   Learning Construct 2 Design and create your own engaging, extensible, and addictive game using Construct 2

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Product type Paperback
Published in Dec 2014
Publisher
ISBN-13 9781784397678
Length 234 pages
Edition 1st Edition
Languages
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Author (1):
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Aryadi Subagio Aryadi Subagio
Author Profile Icon Aryadi Subagio
Aryadi Subagio
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Toc

Table of Contents (12) Chapters Close

Summary


You learned some important skills in this chapter. You know how picking works in Construct 2. You learned about the kinds of events that might cause a bug, and you also learned how to evade it. You also know in detail about the Construct 2 debugging tool and how to use it, including the more advanced breakpoints feature.

Knowing how to debug your game is really useful, but wouldn't it be better if we can write good code from the beginning? In the next chapter, we'll learn the best practices in Construct 2, whether that's about evading bugs or improving the performance of your game.

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