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Learning Cocos2d-JS Game Development

You're reading from   Learning Cocos2d-JS Game Development Learn to create robust and engaging cross-platform HTML5 games using Cocos2d-JS

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784390075
Length 188 pages
Edition 1st Edition
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Author (1):
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Emanuele Feronato Emanuele Feronato
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Emanuele Feronato
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Toc

Table of Contents (11) Chapters Close

Preface 1. Hello World – A Cross-platform Game FREE CHAPTER 2. Adding Interactivity – The Making of a Concentration Game 3. Moving Sprites Around the Screen – An Endless Runner 4. Learn about Swipes through the making of Sokoban 5. Become a Musical Maestro 6. Controlling the Game with Virtual Pads 7. Adding Physics to Your Games Using the Box2D Engine 8. Adding Physics to Your Games Using the Chipmunk2D Engine 9. Creating Your Own Blockbuster Game – A Complete Match 3 Game Index

Adding an endless scrolling background


Now, it's time to add the cityscape background, which will scroll endlessly and seamlessly. Finally, you can start editing gamescript.js:

var background;
var gameLayer;
var scrollSpeed = 1;
var gameScene = cc.Scene.extend({
  onEnter:function () {
    this._super();
    gameLayer = new game();
    gameLayer.init();
    this.addChild(gameLayer);
  }
});
var game = cc.Layer.extend({
  init:function () {
    this._super();
    background = new ScrollingBG();
    this.addChild(background);
    this.scheduleUpdate();
  },
  update:function(dt){
    background.scroll();
  }
});
var ScrollingBG = cc.Sprite.extend({
  ctor:function() {
    this._super();
    this.initWithFile("assets/background.png");
  },
  onEnter:function() {
    this.setPosition(480,160);
  },
  scroll:function(){
    this.setPosition(this.getPosition().x-scrollSpeed,this.getPosition().y);
    if(this.getPosition().x<0){
      this.setPosition(this.getPosition().x+480,this.getPosition...
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