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Learning C# by Developing Games with Unity

You're reading from   Learning C# by Developing Games with Unity Get to grips with coding in C# and build simple 3D games in Unity 2023 from the ground up

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Product type Paperback
Published in Nov 2022
Publisher Packt
ISBN-13 9781837636877
Length 466 pages
Edition 7th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Toc

Table of Contents (18) Chapters Close

Preface 1. Getting to Know Your Environment FREE CHAPTER 2. The Building Blocks of Programming 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Specialized Collection Types and LINQ 12. Saving, Loading, and Serializing Data 13. Exploring Generics, Delegates, and Beyond 14. The Journey Continues 15. Pop Quiz Answers
16. Other Books You May Enjoy
17. Index

Index

Symbols

3D space

navigating 260

A

abstract classes 300

example 300, 301

abstracting 122

access modifiers 50, 286

const 286

implementing 51

internal 51

private 51

protected 51

public 51

readonly 287

reference link 286

static 287, 288

using 50

actions

delegating 388, 389

animations 169

creating, in code 169-171

creating, in Unity Animation window 171-174

curves, handling 177, 178

keyframes, recording 174-177

tangents, adjusting 179

Animation window 169

Animator window 169

arithmetic operators 60

arrays 92, 93

indexing 93

multidimensional arrays 94

range exceptions 95

subscripts 93

asset paths

working with 340, 341

assignment operators 61, 62

B

bloated file 132

built-in types 52-55

reference link 53

C

C#

files, syncing 18

reference link, for topics 23

reference link, for types 50

resources 409

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