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Learning C# by Developing Games with Unity 5.x

You're reading from   Learning C# by Developing Games with Unity 5.x Develop your first interactive 2D platformer game by learning the fundamentals of C#

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781785287596
Length 230 pages
Edition 2nd Edition
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Toc

Table of Contents (15) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – From Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables — What Next? Index

Instantiating an object


We know exactly how to write a class as an object. The next step would be creating an instance of the object of that class. In C#, we use the keyword new to instantiate the object.

The syntax looks like this:

new ObjectType();

So, we are using the keyword new followed by an ObjectType, and then we have the opening and closing brackets. ObjectType is nothing but your class name (we discussed this before).

Each time you instantiate an object of any class, Unity will create some space in the memory to store that object. The issue in the preceding syntax is that we are not assigning that freshly created object anywhere. Therefore, we won't be able to access its data.

The best way is to assign this object to some variable:

ObjectType myObjectInstance = new ObjectType();

This way, we can access and change any variables inside our myObjectInstance object using the dot syntax. Again, let's learn from examples, OOP might seem a bit confusing at the start, but I promise you will master...

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