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Learning C# by Developing Games with Unity 3D Beginner's Guide

You're reading from   Learning C# by Developing Games with Unity 3D Beginner's Guide The beauty of this book is that it assumes absolutely no knowledge of coding at all. Starting from very first principles it will end up giving you an excellent grounding in the writing of C# code and scripts.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849696586
Length 292 pages
Edition 1st Edition
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Author (1):
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Terry Norton Terry Norton
Author Profile Icon Terry Norton
Terry Norton
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Making Decisions in Code 6. Using Dot Syntax for Object Communication 7. Creating the Gameplay is Just a Part of the Game 8. Developing the State Machine 9. Start Building a Game and Get the Basic Structure Running 10. Moving Around, Collisions, and Keeping Score 11. Summarizing Your New Coding Skills A. Initial State Machine files B. Completed code files for Chapters 9 and 10 C. Pop Quiz Answers Index

Scratching the surface of C# programming

We learned many ways to work with data. The code inside a method is where all the work is performed on the data, such as using the data to make decisions or modifying the data value. Even when Dot Syntax extracted data from another objects, all the work was performed in a method.

The C# code we used was rather basic, but we accomplished everything needed to create our game. Once again, that was the purpose of this book, to teach you the fundamental concepts of programming and use basic C# coding techniques to get the job done.

There are more C# techniques we could have used to make our code more efficient, and you may want to learn more about C#. But if you just want to understand enough C# to get some scripts written that are basic and easy to understand, then that's fine.

Understanding concepts can take a while to sink in before the lights turn on. So keeping the learning list short is important for a beginning programmer. This allows the basic...

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