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Learning C# by Developing Games with Unity 2021

You're reading from   Learning C# by Developing Games with Unity 2021 Kickstart your C# programming and Unity journey by building 3D games from scratch

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Product type Paperback
Published in Oct 2021
Publisher Packt
ISBN-13 9781801813945
Length 428 pages
Edition 6th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (18) Chapters Close

Preface 1. Getting to Know Your Environment FREE CHAPTER 2. The Building Blocks of Programming 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Saving, Loading, and Serializing Data 13. Exploring Generics, Delegates, and Beyond 14. The Journey Continues 15. Pop Quiz Answers
16. Other Books You May Enjoy
17. Index

Summary

We covered quite a bit of logistical information in this chapter, so I can understand if you're itching to write some code. Starting new projects, creating folders and scripts, and accessing documentation are topics that are easily forgotten in the excitement of a new adventure. Just remember that this chapter has a lot of resources you might need in the coming pages, so don't be afraid to come back and visit. Thinking like a programmer is a muscle: the more you work it, the stronger it gets.

In the next chapter, we'll start laying out the theory, vocabulary, and main concepts you'll need to prime your coding brain. Even though the material is conceptual, we'll still be writing our first lines of code in the LearningCurve script. Get ready!

You have been reading a chapter from
Learning C# by Developing Games with Unity 2021 - Sixth Edition
Published in: Oct 2021
Publisher: Packt
ISBN-13: 9781801813945
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