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Learning C# by Developing Games with Unity 2020

You're reading from   Learning C# by Developing Games with Unity 2020 An enjoyable and intuitive approach to getting started with C# programming and Unity

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781800207806
Length 366 pages
Edition 5th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (16) Chapters Close

Preface 1. Getting to Know Your Environment 2. The Building Blocks of Programming FREE CHAPTER 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Exploring Generics, Delegates, and Beyond 13. The Journey Continues 14. Pop Quiz Answers 15. Other Books You May Enjoy

Common methods

First, you can use the Clear method to empty out or delete the entire contents of a stack:

// Empty the stack and reverting the count to 0
lootStack.Clear()

If you want to know whether an element exists in your stack, use the Contains method and specify the element you're looking for:

// Returns true for "Golden Key" item
var itemFound = lootStack.Contains("Golden Key");

If you need to copy the elements of a stack to an array, the CopyTo method will let you specify the destination and the starting index for the copy operation:

// Copies loot stack items to an existing array starting at the 0 index
string[] copiedLoot = new string[lootStack.Count];
numbers
.CopyTo(copiedLoot, 0);

If you need to convert a stack into an array, simply use the ToArray method. This conversion creates a new array out of your stack, which is different than the CopyTo method, which copies the stack elements to an existing array.

You can also convert a stack into a string if...

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