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Learning C# by Developing Games with Unity 2020

You're reading from   Learning C# by Developing Games with Unity 2020 An enjoyable and intuitive approach to getting started with C# programming and Unity

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781800207806
Length 366 pages
Edition 5th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (16) Chapters Close

Preface 1. Getting to Know Your Environment 2. The Building Blocks of Programming FREE CHAPTER 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Exploring Generics, Delegates, and Beyond 13. The Journey Continues 14. Pop Quiz Answers 15. Other Books You May Enjoy

Classes are blueprints

For our last example, let's think about a local post office. It's a separate, self-contained environment that has properties, such as a physical address (a variable), and the ability to execute actions, such as sending in your secret decoder ring voucher (methods). 

This makes a post office a great example of a potential class that we can outline in the following block of pseudocode:

PostOffice
{
// Variables
Address = "1234 Letter Opener Dr."

// Methods
DeliverMail()
SendMail()
}

The main takeaway here is that when information and behaviors follow a predefined blueprint, complex actions and inter-class communication becomes possible.

For instance, if we had another class that wanted to send a letter through our PostOffice class, it wouldn't have to wonder where to go to fire this action. It could simply call the SendMail function from the PostOffice class, as follows:

PostOffice.SendMail()

Alternatively, you could use it to look up the address of the Post Office so you know where to post your letters:

PostOffice.Address
If you're wondering about the use of periods (called dot notation) between words, we'll be diving into that at the end of the chapter – hold tight.

Your basic programming toolkit is now complete (well, the theory drawer, at least). We'll spend the rest of this section taking you deeper into the syntax and practical uses of variables, methods, and classes.

You have been reading a chapter from
Learning C# by Developing Games with Unity 2020 - Fifth Edition
Published in: Aug 2020
Publisher: Packt
ISBN-13: 9781800207806
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