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Learning Anime Studio

You're reading from   Learning Anime Studio Bring life to your imagination with the power of Anime Studio

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Product type Paperback
Published in May 2014
Publisher
ISBN-13 9781849699570
Length 354 pages
Edition Edition
Concepts
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Author (1):
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Chad Troftgruben Chad Troftgruben
Author Profile Icon Chad Troftgruben
Chad Troftgruben
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Toc

Table of Contents (17) Chapters Close

Learning Anime Studio
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Stepping into the World of Animation FREE CHAPTER 2. Drawing in Anime Studio 3. Exploring Layers and Timelines 4. Enhancing Your Art with the Layer Settings Panel and Style Palette 5. Bringing a Cartoon Character to Life 6. Developing Your Cartoon's Scenery 7. Creating a Library of Actions and Assets 8. Animating Your Characters 9. Exporting, Editing, and Publishing Index

Opening the scene file


First, we will need to open a scene or backdrop for our character to interact in. As we created a scene for the book, let's go ahead and use it. Remember, this file is called OutsideScenery.anme and is located in the Chapter 6 work folder. The following are some tips for bringing your scenes and characters together:

  • You can open the scene file or import it to your library so that it can be accessed any time.

  • If you open the file outright, be sure to go to File | Save As and save the file so that you can keep your original scene untouched. You may want to name this new project file Scene 1 or something that indicates what the scene or shot entails.

  • For more complex animations, you may want to consider organizing scenes and shots into separate folders on your computer. This can make things more accessible when working on animations with multiple scenes later.

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