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Learning Anime Studio

You're reading from   Learning Anime Studio Bring life to your imagination with the power of Anime Studio

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Product type Paperback
Published in May 2014
Publisher
ISBN-13 9781849699570
Length 354 pages
Edition Edition
Concepts
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Author (1):
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Chad Troftgruben Chad Troftgruben
Author Profile Icon Chad Troftgruben
Chad Troftgruben
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Table of Contents (17) Chapters Close

Learning Anime Studio
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Stepping into the World of Animation FREE CHAPTER 2. Drawing in Anime Studio 3. Exploring Layers and Timelines 4. Enhancing Your Art with the Layer Settings Panel and Style Palette 5. Bringing a Cartoon Character to Life 6. Developing Your Cartoon's Scenery 7. Creating a Library of Actions and Assets 8. Animating Your Characters 9. Exporting, Editing, and Publishing Index

Finding a workflow


Sometimes, while animating, if a scene or environment appears multiple times throughout an animation, it may be best to animate all shots for this scene first, no matter where they appear in the script. That way, you can finish one scene project file and move on to the next, as opposed to jumping back and forth throughout the animation process. This, of course, goes with non-linear animation, but it's also a workflow choice. It could drive some people nuts. There are those out there who like to create characters and scenes as they animate. Another method is to have everything designed before beginning the animation process. Should you render each shot out as you do it? Or should you wait until everything is animated and then export everything out at once? These are just a few small examples of what will define your workflow.

For this book, a basic workflow was set up for you to follow. First, we designed a character. Then we created a scene. And now, we will combine the...

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