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Learning AndEngine

You're reading from   Learning AndEngine Design and create Android games with the simple but powerful tool AndEngine

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Product type Paperback
Published in Sep 2014
Publisher
ISBN-13 9781783985968
Length 286 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Martin Varga Martin Varga
Author Profile Icon Martin Varga
Martin Varga
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Table of Contents (13) Chapters Close

Next steps


It would be a mistake to just sit back and relax after publishing the game to production. If we have done the marketing right, we can see a lot of installs and that means a lot of different people with different phones installing our game. It is almost guaranteed that there will be crashes even after thorough testing.

The first week

In the first few days after the first installs start rolling, we should be ready to fix any errors that might occur quickly and promptly upload the updated version. Bugs in the initial stage can ruin an otherwise good game.

The first month

The game is considered new for exactly thirty days from the publication to production. A new game can appear in lists such as "Top New Free Games" and so on. Appearing in such lists usually means our game will become even more popular. It's therefore important to focus on marketing the game as much as possible in the first month.

Tip

The lists are separate for each country. It might be a good idea to focus on getting into...

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