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Learn Three.js

You're reading from   Learn Three.js Programming 3D animations and visualizations for the web with HTML5 and WebGL

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Product type Paperback
Published in Aug 2018
Publisher Packt
ISBN-13 9781788833288
Length 528 pages
Edition 3rd Edition
Languages
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Table of Contents (14) Chapters Close

Preface 1. Creating Your First 3D Scene with Three.js 2. The Basic Components that Make Up a Three.js Application FREE CHAPTER 3. Working with Light Sources in Three.js 4. Working with Three.js Materials 5. Learning to Work with Geometries 6. Advanced Geometries and Binary Operations 7. Points and Sprites 8. Creating and Loading Advanced Meshes and Geometries 9. Animations and Moving the Camera 10. Loading and Working with Textures 11. Render Postprocessing 12. Adding Physics and Sounds to Your Scene 13. Other Books You May Enjoy

THREE.ConvexGeometry

With THREE.ConvexGeometry, we can create a convex hull from a set of points. A convex hull is the minimal shape that encompasses all these points. The easiest way to understand this is by looking at an example. If you open up the 01-advanced-3d-geometries-convex.html example, you'll see the convex hull for a random set of points. The following screenshot shows this geometry:

60 FPS (45-60)

In this example, we generate a random set of points, and based on these points, we create THREE.ConvexGeometry. In the example, you can click on redraw, which will generate 20 new points and draw the convex hull. If you try this for yourself, enable the material's transparency and set the opacity to a level below 1 to see the points that are used to create this geometry. These points are created as small THREE.SphereGeometry ...

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