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Kinect for Windows SDK Programming Guide

You're reading from   Kinect for Windows SDK Programming Guide

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Product type Paperback
Published in Dec 2012
Publisher Packt
ISBN-13 9781849692380
Length 392 pages
Edition 1st Edition
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Author (1):
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Abhijit Jana Abhijit Jana
Author Profile Icon Abhijit Jana
Abhijit Jana
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Table of Contents (19) Chapters Close

Kinect for Windows SDK Programming Guide
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Understanding the Kinect Device 2. Getting Started FREE CHAPTER 3. Starting to Build Kinect Applications 4. Getting the Most out of Kinect Camera 5. The Depth Data – Making Things Happen 6. Human Skeleton Tracking 7. Using Kinect's Microphone Array 8. Speech Recognition 9. Building Gesture-controlled Applications 10. Developing Applications Using Multiple Kinects 11. Putting Things Together Index

Skeleton tracking in near mode


The Kinect for Windows SDK provides support for tracking a skeleton while the depth data range is set to near as well. In Chapter 5, The Depth Data – Making Things Happen, we have discussed about the near mode and we have seen how the sensor can give a player range that is very small (40 cm) using depth near range.

The SDK leverages the near-range features for skeleton tracking as well. Both the default and seated skeleton can be tracked using the near range.

Enabling skeleton tracking in near mode is straightforward. First of all make sure near mode is enabled for DepthDataStream. You can set it using the following code:

this.sensor.DepthStream.Range = DepthRange.Near

Once the near mode is set properly, we can just set EnableTrackingInNearRange as true for the skeleton data stream as follows:

this.sensor.SkeletonStream.EnableTrackingInNearRange = true;

The EnableTrackingInNearRange property has both the get and set accessories; so you can use this property to check...

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