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Kinect for Windows SDK Programming Guide

You're reading from   Kinect for Windows SDK Programming Guide

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Product type Paperback
Published in Dec 2012
Publisher Packt
ISBN-13 9781849692380
Length 392 pages
Edition 1st Edition
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Author (1):
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Abhijit Jana Abhijit Jana
Author Profile Icon Abhijit Jana
Abhijit Jana
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Table of Contents (19) Chapters Close

Kinect for Windows SDK Programming Guide
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Understanding the Kinect Device 2. Getting Started FREE CHAPTER 3. Starting to Build Kinect Applications 4. Getting the Most out of Kinect Camera 5. The Depth Data – Making Things Happen 6. Human Skeleton Tracking 7. Using Kinect's Microphone Array 8. Speech Recognition 9. Building Gesture-controlled Applications 10. Developing Applications Using Multiple Kinects 11. Putting Things Together Index

Testing your device


Once the SDK installation is complete, you are ready to start the development. But let's start with a few bits of testing.

Testing Kinect sensors

The Developer Toolkit has a set of sample applications; you can choose any of them to test the device. To quickly check it out, you can run the Kinect Explorer application from the Developer Toolkit. The Kinect Explorer demonstrates the basic features of the Kinect for Windows SDK, which retrieves color, depth, and skeleton data and displays them on the UI. The next screenshot shows the UI reference of the application:

If you are also able to view a similar-looking output, where you can see the Kinect sensor returning the depth, color, and skeleton data, you can be sure that your device has been installed properly.

Testing the Kinect microphone array

You can use Kinect as a microphone. Navigate to the Sound section in Control Panel and select the Recording tab to see Kinect's Microphone Array. This is shown in the following screenshot...

You have been reading a chapter from
Kinect for Windows SDK Programming Guide
Published in: Dec 2012
Publisher: Packt
ISBN-13: 9781849692380
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