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Java Projects

You're reading from   Java Projects Learn the fundamentals of Java 11 programming by building industry grade practical projects

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Product type Paperback
Published in Aug 2018
Publisher Packt
ISBN-13 9781789131895
Length 524 pages
Edition 2nd Edition
Languages
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Author (1):
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Peter Verhas Peter Verhas
Author Profile Icon Peter Verhas
Peter Verhas
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Table of Contents (12) Chapters Close

Preface 1. Getting Started with Java 11 2. The First Real Java Program - Sorting Names FREE CHAPTER 3. Optimizing the Sort - Making Code Professional 4. Mastermind - Creating a Game 5. Extending the Game - Run Parallel, Run Faster 6. Making Our Game Professional - Do it as a Web App 7. Building a Commercial Web Application Using REST 8. Extending Our E-Commerce Application 9. Building an Accounting Application Using Reactive Programming 10. Finalizing Java Knowledge to a Professional Level 11. Other Books You May Enjoy

Mastermind - Creating a Game

In this chapter, we will start to develop a simple game. The game is Mastermind, for two players. Player one selects four differently colored pins out of six possible colors and arranges them on a board in a row hidden from the other player. The other player tries to guess the colors of the pins and their positions. On each guess, player one guesses the number of matching colors and the pins matching both color and position. The program will act as both player one and player two. Our code will play alone. However, what remains for us to play with is the most important thing—the code.

This example is complex enough to deepen the Object-Oriented (OO) principles and how we design classes and model the real world. We have already used the classes provided in the Java runtime. This time, we will use collections and discuss this important area. These...

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