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Java Fundamentals

You're reading from   Java Fundamentals A fast-paced and pragmatic introduction to one of the world's most popular programming languages

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Product type Paperback
Published in Mar 2019
Publisher
ISBN-13 9781789801736
Length 408 pages
Edition 1st Edition
Languages
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Authors (5):
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Miles Obare Miles Obare
Author Profile Icon Miles Obare
Miles Obare
Basheer Ahamed Fazal Basheer Ahamed Fazal
Author Profile Icon Basheer Ahamed Fazal
Basheer Ahamed Fazal
Rogério Theodoro de Brito Rogério Theodoro de Brito
Author Profile Icon Rogério Theodoro de Brito
Rogério Theodoro de Brito
Gazihan Alankus Gazihan Alankus
Author Profile Icon Gazihan Alankus
Gazihan Alankus
Vinicius Isola Vinicius Isola
Author Profile Icon Vinicius Isola
Vinicius Isola
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Table of Contents (12) Chapters Close

Java Fundamentals
Preface
1. Introduction to Java 2. Variables, Data Types, and Operators FREE CHAPTER 3. Control Flow 4. Object-Oriented Programming 5. OOP in Depth 6. Data Structures, Arrays, and Strings 7. The Java Collections Framework and Generics 8. Advanced Data Structures in Java 9. Exception Handling Appendix

Introduction


This is the last topic in our discussion on OOP. So far, we have already looked at classes and objects and how we can use classes as blueprints to create multiple objects. We saw how we can use methods to hold the logic of our classes and fields to hold the state. We've discussed how classes can inherit some properties from other classes to allow easy reusability of code.

We've also looked at polymorphism, or how a class can redefine the implementation of a method inherited from the superclass; and overloading, or how we can have more than one method using the same name, as long as they have different signatures. We've also discussed functions or methods.

We've looked at typecasting and interfaces in our previous lesson and how typecasting is a way for us to change an object from one type to another, as long as they are on the same hierarchy tree. We talked about upcasting and downcasting. Interfaces, on the other hand, are a way for us to define generic behaviors that our classes...

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