Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases now! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
 Integrate Lua with C++

You're reading from   Integrate Lua with C++ Seamlessly integrate Lua scripting to enhance application flexibility

Arrow left icon
Product type Paperback
Published in Oct 2023
Publisher
ISBN-13 9781805128618
Length 216 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Wenhuan Li Wenhuan Li
Author Profile Icon Wenhuan Li
Wenhuan Li
Arrow right icon
View More author details
Toc

Table of Contents (18) Chapters Close

Preface 1. Part 1 – Lua Basics FREE CHAPTER
2. Chapter 1: Getting Your C++ Project Lua-Ready 3. Chapter 2: Lua Fundamentals 4. Part 2 – Calling Lua from C++
5. Chapter 3: How to Call Lua from C++ 6. Chapter 4: Mapping Lua Types to C++ 7. Chapter 5: Working with Lua Tables 8. Part 3 – Calling C++ from Lua
9. Chapter 6: How to Call C++ from Lua 10. Chapter 7: Working with C++ Types 11. Chapter 8: Abstracting a C++ Type Exporter 12. Part 4 – Advanced Topics
13. Chapter 9: Recapping Lua-C++ Communication Mechanisms 14. Chapter 10: Managing Resources 15. Chapter 11: Multithreading with Lua 16. Index 17. Other Books You May Enjoy

How to register C++ functions

Lua is written in C, so it cannot access your C++ classes directly. The only way to call C++ code from Lua is to make it call C++ functions – that is, plain C functions.

How to declare C++ functions for Lua

To register a function to Lua, it must conform to the following prototype:

typedef int (*lua_CFunction) (lua_State *L);

The function receives only one argument, which is a Lua state. It needs to return an integer value indicating how many return values it produces. The Lua state is private to the function call, and its stack holds the arguments passed from the Lua code when calling the C++ function. The C++ function needs to push its return values onto the stack.

We will first implement a simple function and export it to Lua. Then, we’ll see more complex examples to understand more.

Implementing your first C++ function for Lua

Let us add a simple but useful capability to our Lua executor. It will provide a function...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime