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HTML5 Game Development with GameMaker

You're reading from   HTML5 Game Development with GameMaker Experience a captivating journey that will take you from creating a full-on shoot 'em up to your first social web browser game

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Product type Paperback
Published in Apr 2013
Publisher Packt
ISBN-13 9781849694100
Length 364 pages
Edition 1st Edition
Languages
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Author (1):
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Jason Lee Elliott Jason Lee Elliott
Author Profile Icon Jason Lee Elliott
Jason Lee Elliott
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Table of Contents (16) Chapters Close

HTML5 Game Development with GameMaker
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting to Know the Studio with Your First Game 2. Triple 'A' Games: Art and Audio FREE CHAPTER 3. Shoot 'em Up: Creating a Side-scrolling Shooter 4. The Adventure Begins 5. Platform Fun 6. Toppling Towers 7. Dynamic Front Ends 8. Playing with Particles 9. Get Your Game Out There Index

Chapter 6. Toppling Towers

For the rest of the book we are going to focus on creating a single game from concept to a completed, released product. We will be utilizing everything we have learned so far and will be introduced to a variety of additional features, such as GameMaker: Studio's physics and particle systems. We will build some more systems to allow character dialog and an inventory. Finally, we will look at the different ways to release the game, including onto Facebook.

In this chapter we are going to build a physics-based tower toppling game that will demonstrate GameMaker: Studio's implementation of the Box2D open source physics engine. It will feature towers made out of a variety of different materials, such as glass, wood, and steel. The goal of the game will be to clear a restricted zone by destroying these towers utilizing a variety of tools. We will create TNT that will blast outwards, a Wrecking Ball that will swing down, and a Magnet that will attract loose parts. Best...

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