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HTML5 Game Development by Example(Second Edition)

You're reading from   HTML5 Game Development by Example(Second Edition) Make the most of HTML5 techniques to create exciting games from scratch

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Product type Paperback
Published in Jun 2015
Publisher
ISBN-13 9781785287770
Length 354 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introducing HTML5 Games FREE CHAPTER 2. Getting Started with DOM-based Game Development 3. Building a Card-matching Game in CSS3 4. Building the Untangle Game with Canvas and the Drawing API 5. Building a Canvas Game's Masterclass 6. Adding Sound Effects to Your Games 7. Saving the Game's Progress 8. Building a Multiplayer Draw-and-Guess Game with WebSockets 9. Building a Physics Car Game with Box2D and Canvas 10. Deploying HTML5 Games A. Pop Quiz Answers Index

Time for action – making a local drawing whiteboard with the Canvas

Carry out the following steps:

  1. We will focus only on the client side in this section. Open the index.html file and add the following canvas markup:
    <canvas id='drawing-pad' width='500' height='400'>
    </canvas>
  2. We will draw something in the Canvas and we will need the mouse position relative to the Canvas for this. We did this in Chapter 4, Building the Untangle Game with Canvas and the Drawing API. Add the following style to the Canvas:
    <style>
      canvas{position:relative;}
    </style>
  3. Then, open the html5games.websocket.js JavaScript file to add the drawing logic.
  4. Replace the websocketGame global object with the following variable at the top of the JavaScript file:
    var websocketGame = {
       // indicates if it is drawing now.
       isDrawing : false,
    
       // the starting point of next line drawing.
       startX : 0,
       startY : 0,
    }
    
    // canvas context
    var canvas = document.getElementById...
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