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Hands-On Reactive Programming with Clojure

You're reading from   Hands-On Reactive Programming with Clojure Create asynchronous, event-based, and concurrent applications

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Product type Paperback
Published in Jan 2019
Publisher Packt
ISBN-13 9781789346138
Length 298 pages
Edition 2nd Edition
Languages
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Authors (2):
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Leonardo Borges Leonardo Borges
Author Profile Icon Leonardo Borges
Leonardo Borges
Konrad Szydlo Konrad Szydlo
Author Profile Icon Konrad Szydlo
Konrad Szydlo
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Table of Contents (15) Chapters Close

Preface 1. What is Reactive Programming? 2. A Look at Reactive Extensions FREE CHAPTER 3. Asynchronous Programming and Networking 4. Introduction to core.async 5. Creating Your Own CES Framework with core.async 6. Building a Simple ClojureScript Game with Reagi 7. The UI as a Function 8. A New Approach to Futures 9. A Reactive API to Amazon Web Services 10. Reactive Microservices 11. Testing Reactive Apps 12. Concurrency Utilities in Clojure 13. Other Books You May Enjoy Appendix - The Algebra of Library Design

Building a Simple ClojureScript Game with Reagi

In the previous chapter, we learned about how a framework for Compositional Event Systems (CES) works by building our own framework, which we called respondent. It gave us great insight into the main abstractions involved in such a piece of software, as well as a good overview of core.async, Clojure's library for asynchronous programming and the foundation of our framework.

Respondent is but a toy framework, however. We paid little attention to cross-cutting concerns, such as memory efficiency and exception handling. This is okay, as we use it as a vehicle for learning more about handling and composing event systems with core.async. Additionally, its design is intentionally similar to Reagi's design[1].

In this chapter, we will cover the following topics:

  • Reagi, a CES framework built on top of core.async
  • Using Reagi to...
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