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Hands-On Intelligent Agents with OpenAI Gym

You're reading from   Hands-On Intelligent Agents with OpenAI Gym Your guide to developing AI agents using deep reinforcement learning

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Product type Paperback
Published in Jul 2018
Publisher Packt
ISBN-13 9781788836579
Length 254 pages
Edition 1st Edition
Languages
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Author (1):
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Palanisamy Palanisamy
Author Profile Icon Palanisamy
Palanisamy
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Toc

Table of Contents (12) Chapters Close

Preface 1. Introduction to Intelligent Agents and Learning Environments 2. Reinforcement Learning and Deep Reinforcement Learning FREE CHAPTER 3. Getting Started with OpenAI Gym and Deep Reinforcement Learning 4. Exploring the Gym and its Features 5. Implementing your First Learning Agent - Solving the Mountain Car problem 6. Implementing an Intelligent Agent for Optimal Control using Deep Q-Learning 7. Creating Custom OpenAI Gym Environments - CARLA Driving Simulator 8. Implementing an Intelligent - Autonomous Car Driving Agent using Deep Actor-Critic Algorithm 9. Exploring the Learning Environment Landscape - Roboschool, Gym-Retro, StarCraft-II, DeepMindLab 10. Exploring the Learning Algorithm Landscape - DDPG (Actor-Critic), PPO (Policy-Gradient), Rainbow (Value-Based) 11. Other Books You May Enjoy

Summary

Being the final chapter of this book, this chapter provided summaries of key learning algorithms that are currently state of the art in this domain. We looked at the core concepts behind three different state-of-the-art algorithms, each with their own unique elements and their own categories (actor-critic/policy based/value-function based).

Specifically, we discussed the deep deterministic policy gradient algorithm, which is an actor-critic architecture method that uses a deterministic policy rather than the usual stochastic policy, and achieves good performance on several continuous control tasks.

We then looked at the PPO algorithm, which is a policy gradient-based method that uses a clipped version of the TRPO objective and learns a monotonically better and stable policy, and has been successfully used in very high-dimensional environments such as DOTA II.

Finally...

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