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Hands-On Game Development without Coding

You're reading from   Hands-On Game Development without Coding Create 2D and 3D games with Visual Scripting in Unity

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Product type Paperback
Published in Nov 2018
Publisher Packt
ISBN-13 9781789538335
Length 430 pages
Edition 1st Edition
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Author (1):
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Lucas Bertolini Lucas Bertolini
Author Profile Icon Lucas Bertolini
Lucas Bertolini
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Table of Contents (16) Chapters Close

Preface 1. Game Design - Introduction 2. User Interface - Layouts and Shortcuts FREE CHAPTER 3. Basic Concepts - Variables and Components 4. Getting Started - Object Placement 5. Object Behaviors - Adding Logic to Objects 6. Player Character - Components and Behaviors 7. Interactable Objects - Enhancing Interaction 8. Playing with Visual and Sound Effects 9. Enemy Logic - Basic AI 10. Enemy Components and Behaviors 11. A Bigger Challenge - The Boss 12. UI Interaction - Menu and Button Feedback 13. Gameplay HUD - Player UI and Dialog Box 14. Project End - Platform Selection and Building 15. Other Books You May Enjoy

Initial configuration of the project

It is time to start with what we were waiting for, so we need to be prepared, have everything at hand, feel comfortable with our environment, and start our project once and for all.

So, in order to appreciate this moment as much as possible, I will ask you to play around with the layouts, until you find your favorite.

Once we are all set with that, open the 3D kit, make the initial configurations, and begin our journey.

Layouts

As we read earlier in this chapter, on the toolbar we have the layouts tool, which we can use to do the following:

  • Select pre-made layouts
  • Save a custom layout
  • Delete a custom layout
  • Revert to factory settings

It is easy to create a custom layout. We can click...

You have been reading a chapter from
Hands-On Game Development without Coding
Published in: Nov 2018
Publisher: Packt
ISBN-13: 9781789538335
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