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Hands-On Game Development without Coding

You're reading from   Hands-On Game Development without Coding Create 2D and 3D games with Visual Scripting in Unity

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Product type Paperback
Published in Nov 2018
Publisher Packt
ISBN-13 9781789538335
Length 430 pages
Edition 1st Edition
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Author (1):
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Lucas Bertolini Lucas Bertolini
Author Profile Icon Lucas Bertolini
Lucas Bertolini
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Table of Contents (16) Chapters Close

Preface 1. Game Design - Introduction 2. User Interface - Layouts and Shortcuts FREE CHAPTER 3. Basic Concepts - Variables and Components 4. Getting Started - Object Placement 5. Object Behaviors - Adding Logic to Objects 6. Player Character - Components and Behaviors 7. Interactable Objects - Enhancing Interaction 8. Playing with Visual and Sound Effects 9. Enemy Logic - Basic AI 10. Enemy Components and Behaviors 11. A Bigger Challenge - The Boss 12. UI Interaction - Menu and Button Feedback 13. Gameplay HUD - Player UI and Dialog Box 14. Project End - Platform Selection and Building 15. Other Books You May Enjoy

Unity UI components

Before we begin with the creation of our own main menu, we have to get in shape and learn all about the UI components that Unity3D provides.

We will learn how to use the following components:

  • The Canvas
  • Image
  • Text
  • Button
  • Slider

Canvas

The Canvas is the most important object of the UI because it is the GameObject in charge of showing the UI. Every UI object that we want to show has to be a child of the Canvas object. We can have more than one canvas per scene.

If you want to follow the chapter with the editor, we will find the options menu canvas on the following:
  • The MenuCanvases in the Hierarchy of the Level 1 or Level 2 scene, on the 3D Game Kit
  • The OptionsCanvas in the Hierarchy of the UIMenus scene...
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