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Hands-On Game Development without Coding

You're reading from   Hands-On Game Development without Coding Create 2D and 3D games with Visual Scripting in Unity

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Product type Paperback
Published in Nov 2018
Publisher Packt
ISBN-13 9781789538335
Length 430 pages
Edition 1st Edition
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Author (1):
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Lucas Bertolini Lucas Bertolini
Author Profile Icon Lucas Bertolini
Lucas Bertolini
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Table of Contents (16) Chapters Close

Preface 1. Game Design - Introduction 2. User Interface - Layouts and Shortcuts FREE CHAPTER 3. Basic Concepts - Variables and Components 4. Getting Started - Object Placement 5. Object Behaviors - Adding Logic to Objects 6. Player Character - Components and Behaviors 7. Interactable Objects - Enhancing Interaction 8. Playing with Visual and Sound Effects 9. Enemy Logic - Basic AI 10. Enemy Components and Behaviors 11. A Bigger Challenge - The Boss 12. UI Interaction - Menu and Button Feedback 13. Gameplay HUD - Player UI and Dialog Box 14. Project End - Platform Selection and Building 15. Other Books You May Enjoy

Playing with Visual and Sound Effects

In the last few chapters, we have been going through the different types of interactable objects, and have also looked at the level creator and the player character. We now understand a large portion of our gameplay elements.

However, although many of the interactable objects have a few visual or sound effects, we might feel the need to use these effects on other occasions.

In this chapter, we will focus on giving life to the environment. We will learn how to create physical, visual, and auditory responses and insert them into the game so that the world reacts to our movements and actions.

As we read in Chapter 1, Game Design – Introduction, these details are vital in getting the maximum attention of the players, making them feel as if they are inside an immersive world.

The following topics will be covered in this chapter:

  • Visual...
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