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Hands-On Game Development without Coding

You're reading from   Hands-On Game Development without Coding Create 2D and 3D games with Visual Scripting in Unity

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Product type Paperback
Published in Nov 2018
Publisher Packt
ISBN-13 9781789538335
Length 430 pages
Edition 1st Edition
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Author (1):
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Lucas Bertolini Lucas Bertolini
Author Profile Icon Lucas Bertolini
Lucas Bertolini
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Toc

Table of Contents (16) Chapters Close

Preface 1. Game Design - Introduction FREE CHAPTER 2. User Interface - Layouts and Shortcuts 3. Basic Concepts - Variables and Components 4. Getting Started - Object Placement 5. Object Behaviors - Adding Logic to Objects 6. Player Character - Components and Behaviors 7. Interactable Objects - Enhancing Interaction 8. Playing with Visual and Sound Effects 9. Enemy Logic - Basic AI 10. Enemy Components and Behaviors 11. A Bigger Challenge - The Boss 12. UI Interaction - Menu and Button Feedback 13. Gameplay HUD - Player UI and Dialog Box 14. Project End - Platform Selection and Building 15. Other Books You May Enjoy

Getting Started - Object Placement

Everything we have read so far has been aimed at this moment: the moment when we open the 2D or 3D Game Kit and start crafting our game with all the tools they provide.

This chapter is our first step into our own video game, into our digital story we are willing to tell. We will learn how to create the base of our level and its boundaries, and add objects to it later on.

Finally, at the end of the chapter, we will learn about quality and resolution settings, object materials, and how to modify them.

The following topics will be covered in this chapter:

  • Project management
  • Level creation
  • Adding objects
  • Quality and resolution
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