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Hands-On Design Patterns with Java

You're reading from   Hands-On Design Patterns with Java Learn design patterns that enable the building of large-scale software architectures

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Product type Paperback
Published in Apr 2019
Publisher Packt
ISBN-13 9781789809770
Length 360 pages
Edition 1st Edition
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Toc

Table of Contents (15) Chapters Close

Preface 1. Section 1: Introducing Design Patterns
2. Unified Modeling Language Primer FREE CHAPTER 3. Object-Oriented Design Patterns 4. Section 2: Original Design Patterns
5. Behavioral Design Patterns 6. Creational Design Patterns 7. Structural Design Patterns 8. Section 3: New Design Patterns
9. Architectural Patterns - Part I 10. Architectural Patterns - Part II 11. Functional Design Patterns 12. Reactive Design Patterns 13. Assessments 14. Other Books You May Enjoy

What this book covers

Chapter 1, Unified Modeling Language Primer, provides an introduction to UML and explains how it is used to help communicate class structures, objects, and interactions. Four behavioral diagrams and six structural diagrams are explained, along with examples to help solidify your understanding of these important components in systems design, and their applicability to the design patterns featured in this book.

Chapter 2, Object-Oriented Design Patterns, explores fundamental, intermediate, and advanced concepts and approaches to OOP and their applicability to design patterns. OOP approaches are examined and a complete OOP class serves as an example of how to implement OOP concepts. The principles of design patterns are explored, which will prime you to dive into the design patterns featured in the rest of the book.

Chapter 3, Behavioral Design Patterns, explores behavioral design patterns with a specific focus on the chain of responsibility, command, interpreter, iterator, mediator, memento, null object, observer, state, strategy, template method, and visitor design patterns. This chapter demonstrates how behavioral design patterns focus on how system components interact to form a system.

Chapter 4, Creational Design Patterns, takes a thorough look at the abstract factory, builder, factory method, prototype, simple factory, and singleton design patterns. The exploration of these six creational design patterns demonstrates how they are used to manage objects as they are instantiated.

Chapter 5, Structural Design Patterns, provides detailed information on the adapter, bridge, composite, decorator, facade, flyweight, and proxy structural design patterns. These patterns have either an object scope or class scope and relate to how objects and classes are combined to form a system.

Chapter 6, Architectural Design Patterns – Part I, examines the blackboard, broker, client-server, event-driven, extract-transform-load, layered, master-slave, and microkernel architectural design patterns. These design patterns are explained, as is their applicability to system-level design.

Chapter 7, Architectural Design Patterns – Part II, continues our coverage of architectural design patterns with a specific look at the microservices, model-view-controller, naked objects, peer-to-peer, pipe-filter, serverless, service-oriented, and space-based design patterns.

Chapter 8, Functional Design Patterns, takes a look at functional design and functional programming. The execute around, lambda, loan, MapReduce, memoization, streams, and tail call patterns are examined. The chapter also reviews how functional design patterns use functional programming to solve computational problems and system design challenges.

Chapter 9, Reactive Design Patterns, examines the responsive, resilient, elastic, and message-driven characteristics of reactive design patterns. Specific design patterns covered in this chapter include asynchronous communication, autoscaling, bounded queue, bulkhead, caching, circuit breaker, event-driven communication, fail fast, failure handling, fan-out and quickest reply, idempotency, monitoring, publisher-subscriber, self-containment, and stateless patterns.

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