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Hands-On Design Patterns with Java

You're reading from   Hands-On Design Patterns with Java Learn design patterns that enable the building of large-scale software architectures

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Product type Paperback
Published in Apr 2019
Publisher Packt
ISBN-13 9781789809770
Length 360 pages
Edition 1st Edition
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Table of Contents (15) Chapters Close

Preface 1. Section 1: Introducing Design Patterns FREE CHAPTER
2. Unified Modeling Language Primer 3. Object-Oriented Design Patterns 4. Section 2: Original Design Patterns
5. Behavioral Design Patterns 6. Creational Design Patterns 7. Structural Design Patterns 8. Section 3: New Design Patterns
9. Architectural Patterns - Part I 10. Architectural Patterns - Part II 11. Functional Design Patterns 12. Reactive Design Patterns 13. Assessments 14. Other Books You May Enjoy

Using the iterator pattern

The purpose of the iterator design pattern is to grant access to an object's members without sharing the encapsulated data structures. There are two main motivations for using the iterator design pattern. First, not all object data is stored in the same manner. For example, an online store that aggregates content from other vendors might have a vendor that uses an array, another that uses a list, and a third that uses an ArrayList. A second reason is to avoid exposing data structures. Both the variability of storage approaches and data security can be addressed with the iterator design pattern.

The iterator design pattern is implemented by using the Iterator interface, part of the java.util package.

We will look at a simple use case, the UML class diagram, and the source code necessary to implement the iterator design pattern for this scenario.

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