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Hands-On Design Patterns with Delphi

You're reading from   Hands-On Design Patterns with Delphi Build applications using idiomatic, extensible, and concurrent design patterns in Delphi

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Product type Paperback
Published in Feb 2019
Publisher Packt
ISBN-13 9781789343243
Length 476 pages
Edition 1st Edition
Languages
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Author (1):
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Primož Gabrijelčič Primož Gabrijelčič
Author Profile Icon Primož Gabrijelčič
Primož Gabrijelčič
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Toc

Table of Contents (19) Chapters Close

Preface 1. Section 1: Design Pattern Essentials FREE CHAPTER
2. Introduction to patterns 3. Section 2: Creational Patterns
4. Singleton, Dependency Injection, Lazy Initialization, and Object Pool 5. Factory Method, Abstract Factory, Prototype, and Builder 6. Section 3: Structural Patterns
7. Composite, Flyweight, Marker Interface, and Bridge 8. Adapter, Proxy, Decorator, and Facade 9. Section 4: Behavioral Patterns
10. Nullable Value, Template Method, Command, and State 11. Iterator, Visitor, Observer, and Memento 12. Section 5: Concurrency Patterns
13. Locking patterns 14. Thread pool, Messaging, Future and Pipeline 15. Section 6: Miscellaneous Patterns
16. Designing Delphi Programs 17. Other Kinds of Patterns 18. Other Books You May Enjoy

Summary

In this chapter, I have explored four basic creational patterns.

The first one was singleton, a pattern used when we need exactly one instance of a class. The chapter looked at a few bad and a few good implementations and explored alternatives.

After that, I switched to the DI pattern, which can sometimes be used to replace a singleton. As DI is incredibly large area, the chapter has focused on basics and explored different injection mechanisms.

The third pattern in this chapter was lazy initialization. The mechanism behind the lazy initialization (the test, create, use idiom) is so simple that most of the time we don't think about this concept as a pattern. It can still be tricky to implement this pattern correctly, and I have pointed to few potential problems and offered a way to overcome them.

For the last pattern in this chapter, I have looked into the object...

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