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Hands-On Design Patterns with C# and .NET Core

You're reading from   Hands-On Design Patterns with C# and .NET Core Write clean and maintainable code by using reusable solutions to common software design problems

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Product type Paperback
Published in Jul 2019
Publisher Packt
ISBN-13 9781789133646
Length 410 pages
Edition 1st Edition
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Authors (2):
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Jeffrey Chilberto Jeffrey Chilberto
Author Profile Icon Jeffrey Chilberto
Jeffrey Chilberto
Gaurav Aroraa Gaurav Aroraa
Author Profile Icon Gaurav Aroraa
Gaurav Aroraa
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Toc

Table of Contents (19) Chapters Close

Preface 1. Section 1: Essentials of Design Patterns in C# and .NET Core FREE CHAPTER
2. Overview of OOP in .NET Core and C# 3. Modern Software Design Patterns and Principles 4. Section 2: Deep Dive into Utilities and Patterns in .NET Core
5. Implementing Design Patterns - Basics Part 1 6. Implementing Design Patterns - Basics Part 2 7. Implementing Design Patterns - .NET Core 8. Implementing Design Patterns for Web Applications - Part 1 9. Implementing Design Patterns for Web Applications - Part 2 10. Section 3: Functional Programming, Reactive Programming, and Coding for the Cloud
11. Concurrent Programming in .NET Core 12. Functional Programming Practices 13. Reactive Programming Patterns and Techniques 14. Advanced Database Design and Application Techniques 15. Coding for the Cloud 16. Miscellaneous Best Practices 17. Assessments 18. Other Books You May Enjoy

Summary

Similar to Chapter 3, Implementing Design Patterns – Basics Part 1, this chapter continued the description of building an inventory management console application for FlixOne, in order to show practical examples of using Object-Oriented Programming (OOP) design patterns. In this chapter, the GoF's singleton and factory patterns were the focus. These two patterns have a particularly important role to play in .NET Core applications and will be used often in the following chapters. An introduction to using the built-in framework to provide an IoC container was also covered in this chapter.

This chapter finished with a working inventory management console application based on the requirements determined in Chapter 3, Implementing Design Patterns – Basics Part 1. These requirements were the basis of the unit tests created in both chapters and were used to...

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