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Hands-On Design Patterns with C++

You're reading from   Hands-On Design Patterns with C++ Solve common C++ problems with modern design patterns and build robust applications

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Product type Paperback
Published in Jan 2019
Publisher Packt
ISBN-13 9781788832564
Length 512 pages
Edition 1st Edition
Languages
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Author (1):
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Fedor G. Pikus Fedor G. Pikus
Author Profile Icon Fedor G. Pikus
Fedor G. Pikus
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Table of Contents (21) Chapters Close

Preface 1. An Introduction to Inheritance and Polymorphism FREE CHAPTER 2. Class and Function Templates 3. Memory Ownership 4. Swap - From Simple to Subtle 5. A Comprehensive Look at RAII 6. Understanding Type Erasure 7. SFINAE and Overload Resolution Management 8. The Curiously Recurring Template Pattern 9. Named Arguments and Method Chaining 10. Local Buffer Optimization 11. ScopeGuard 12. Friend Factory 13. Virtual Constructors and Factories 14. The Template Method Pattern and the Non-Virtual Idiom 15. Singleton - A Classic OOP Pattern 16. Policy-Based Design 17. Adapters and Decorators 18. The Visitor Pattern and Multiple Dispatch 19. Assessments 20. Other Books You May Enjoy

Virtual Constructors and Factories

In C++, any member function of any class, including its destructor, can be made virtual—any member function except one—the constructor. Without virtual functions, the exact type of the object on which the member function is invoked is known at compile time. Therefore, the type of the object that is constructed is always known at compile time, at the point of the constructor call. Nonetheless, we often need to construct objects whose type is not known until runtime. This chapter describes several related patterns and idioms that address this design problem in various ways, including the Factory pattern.

The following topics will be covered in this chapter:

  • Why there is no way to make a constructor virtual

  • How to use the Factory pattern to defer the choice of the constructed object type until compile time

  • Using C++ idioms...

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