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Hands-On Deep Learning for Games

You're reading from   Hands-On Deep Learning for Games Leverage the power of neural networks and reinforcement learning to build intelligent games

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Product type Paperback
Published in Mar 2019
Publisher Packt
ISBN-13 9781788994071
Length 392 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (18) Chapters Close

Preface 1. Section 1: The Basics FREE CHAPTER
2. Deep Learning for Games 3. Convolutional and Recurrent Networks 4. GAN for Games 5. Building a Deep Learning Gaming Chatbot 6. Section 2: Deep Reinforcement Learning
7. Introducing DRL 8. Unity ML-Agents 9. Agent and the Environment 10. Understanding PPO 11. Rewards and Reinforcement Learning 12. Imitation and Transfer Learning 13. Building Multi-Agent Environments 14. Section 3: Building Games
15. Debugging/Testing a Game with DRL 16. Obstacle Tower Challenge and Beyond 17. Other Books You May Enjoy

The Unity Obstacle Tower Challenge

The Unity Obstacle Tower Challenge was introduced in February 2019 as a discrete visual learning problem. As we have seen before, this is the holy grail of learning for games, robotics, and other simulations. What makes it more interesting is this challenge was introduced outside of ML-Agents and requires the challenger to write their own Python code from scratch to control the game—something we have come close to learning how to do in this book, but we omitted the technical details. Instead, we focused on the fundamentals of tuning hyperparameters, understanding rewards, and the agent state. All of these fundamentals will come in handy if you decide to tackle the tower challenge.

At the time this book was written, the ML-Agents version used for developing was 0.6. If you have run all the exercises to completion, you will have noticed...

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