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Hands-On C++ Game Animation Programming

You're reading from   Hands-On C++ Game Animation Programming Learn modern animation techniques from theory to implementation with C++ and OpenGL

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781800208087
Length 368 pages
Edition 1st Edition
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Author (1):
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Gabor Szauer Gabor Szauer
Author Profile Icon Gabor Szauer
Gabor Szauer
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Table of Contents (17) Chapters Close

Preface 1. Chapter 1: Creating a Game Window 2. Chapter 2: Implementing Vectors FREE CHAPTER 3. Chapter 3: Implementing Matrices 4. Chapter 4: Implementing Quaternions 5. Chapter 5: Implementing Transforms 6. Chapter 6: Building an Abstract Renderer 7. Chapter 7: Exploring the glTF File Format 8. Chapter 8: Creating Curves, Frames, and Tracks 9. Chapter 9: Implementing Animation Clips 10. Chapter 10: Mesh Skinning 11. Chapter 11: Optimizing the Animation Pipeline 12. Chapter 12: Blending between Animations 13. Chapter 13: Implementing Inverse Kinematics 14. Chapter 14: Using Dual Quaternions for Skinning 15. Chapter 15: Rendering Instanced Crowds 16. Other Books You May Enjoy

Exploring Pose::GetGlobalTransform

One of the things that makes the GetGlobalTransform function of the Pose class is that it always calculates the world transform. Consider a situation where you request the world transform of a node, then immediately after, the world transform of its parent node. The original request calculates and uses the world transform of the parent node, but as soon as the next request is made, that same transform is calculated again.

The solution to this is to add two new arrays to the Pose class. One is a vector of world space transforms and the other contains dirty flags. Any time a joint's local transform is set, the dirty flag of the joint needs to be set to true.

When a world transform is requested, the dirty flag of the transform and all its parents is checked. If there is a dirty transform in that chain, the world transform is re-calculated. If the dirty flag is not set, the cached world transform is returned.

You will not implement this...

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