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Grome Terrain Modeling with Ogre3D, UDK, and Unity3D

You're reading from   Grome Terrain Modeling with Ogre3D, UDK, and Unity3D Create massive terrains and export them to the most popular game engines

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Product type Paperback
Published in Feb 2013
Publisher
ISBN-13 9781849699396
Length 162 pages
Edition Edition
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Author (1):
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Richard A. Hawley Richard A. Hawley
Author Profile Icon Richard A. Hawley
Richard A. Hawley
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Creating rivers


Presently, there's no tool to create rivers or water bodies that flow downhill but there are a few methods we can use.

One approach is to use a plane, then switch to a heightmap brush. Using the brush we paint the path of the river, lowering the terrain below the water plane. This is simple and very much hands on.

An alternative is to use a selection, this is great if we have some real-world reference or diagram to use. Mark out the area of the river using a selection mask. Then use selection filters such as blur, extend, and smooth to give the area a more organic feel. Then, with the mask active, we apply the elevation tool to lower the terrain below the water line.

There are different ways you can work in river features and I strongly encourage experimentation.

Creating a small stepped river feature

One approach is to have a stepped river and use multiple water layers. These can be visually connected by using a waterfall effect in Unity or UDK. GROME doesn't yet have particle...

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