Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Godot 4 Game Development Projects

You're reading from   Godot 4 Game Development Projects Build five cross-platform 2D and 3D games using one of the most powerful open source game engines

Arrow left icon
Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781804610404
Length 264 pages
Edition 2nd Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Chris Bradfield Chris Bradfield
Author Profile Icon Chris Bradfield
Chris Bradfield
Arrow right icon
View More author details
Toc

Table of Contents (10) Chapters Close

Preface 1. Chapter 1: Introduction to Godot 4.0 2. Chapter 2: Coin Dash – Build Your First 2D Game FREE CHAPTER 3. Chapter 3: Space Rocks: Build a 2D Arcade Classic with Physics 4. Chapter 4: Jungle Jump – Running and Jumping in a 2D Platformer 5. Chapter 5: 3D Minigolf: Dive into 3D by Building a Minigolf Course 6. Chapter 6: Infinite Flyer 7. Chapter 7: Next Steps and Additional Resources 8. Index 9. Other Books You May Enjoy

Next Steps and Additional Resources

Congratulations! The projects you’ve built in this book have started you on the road to becoming a Godot expert. However, you’ve only just scratched the surface of what’s possible in Godot. As you become more proficient and the sizes of your projects grow, you’ll need to know how to find solutions to your problems, how to distribute your games so they can be played, and even how to extend the engine yourself.

In this chapter, you’ll learn about the following topics:

  • How to effectively use Godot’s built-in documentation
  • Using Git to back up and manage your project files
  • An overview of some of the vector math concepts you’ll encounter in most game projects
  • Using Blender, an open source 3D modeling application, to make 3D objects you can use in Godot
  • Exporting projects to run on other platforms
  • An introduction to shaders
  • Using other programming languages in Godot
  • ...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at R$50/month. Cancel anytime